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AI Insights · Timothy · April 2022

Top 5 Gacha Games in Latin America Q1 2022: Unified Platform Performance

The top 5 Gacha games in Latin America showed varied performance in Q1 2022, with trends in downloads, revenue, and active users reflecting different levels of engagement and monetization.

Top 5 Gacha Games in Latin America Q1 2022: Unified Platform Performance

In the first quarter of 2022, the top 5 Gacha games in Latin America exhibited noteworthy trends in downloads, revenue, and active users, based on data from Sensor Tower. Here’s a closer look at each game’s performance on a unified platform, encompassing both iOS and Android.

8 Ball Pool™ from Miniclip.com experienced a decline in weekly downloads, starting at around 642K in late December and decreasing to approximately 427K by the end of March. Weekly revenue also saw a downward trend, peaking at nearly $154K in late December and dropping to around $119K by the quarter’s end. Active users started at 8.3M in late December, fluctuating throughout the quarter, and ending at about 6.9M.

Rise of Kingdoms from Lilith Games showed a spike in weekly downloads early in the quarter, reaching a high of around 441K in mid-January before declining to roughly 41K by the end of March. The game’s weekly revenue peaked at about $198K in late January and ended the quarter at around $145K. Active users followed a similar trend, peaking at 1.5M in late January and dropping to approximately 867K by the end of March.

Gacha Club from Lunime Inc. maintained a steady number of weekly downloads, starting at 181K in late December and gradually decreasing to about 110K by the end of March. Active users remained relatively stable, starting at 2.1M in late December and ending the quarter at around 1.9M.

Mario Kart Tour by Nintendo Co., Ltd. saw a consistent decline in weekly downloads, starting at 190K in late December and decreasing to approximately 90K by the end of March. Weekly revenue remained relatively stable, hovering around $36K to $48K throughout the quarter. Active users also showed a downward trend, starting at 1.3M in late December and ending at around 1M by the end of March.

Need for Speed No Limits from Electronic Arts experienced fluctuations in weekly downloads, starting at 159K in late December and ending at approximately 155K by the end of March. The game’s weekly revenue saw a peak of around $28K in late January and stabilized at about $20K by the end of the quarter. Active users remained steady, starting at 1M in late December and ending the quarter at around 995K.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022